![]() Families can watch PBS KIDS anytime on the free PBS KIDS 24/7 channel and the PBS KIDS Video app, available on mobile and connected-TV devices, no subscription required. Through television, digital media, and community-based programs, PBS KIDS wants children to see themselves uniquely reflected and celebrated in loveable, diverse characters who serve as positive role models, and to explore their feelings and discover new adventures along the way. As the number one educational media brand for kids, PBS KIDS helps children ages 2-8 learn lessons that last a lifetime. MASTERPIEC PBS KIDS believes the world is full of possibilities, and so is every child. Other episodes featured in Volume 17 include, “ H2 Oh No/In Your Dreams” and “ Mission O Possible/Nature of the Sandbeast.” O from Seattle accidentally turns himself into a creature, the Mobile Unit is called in to help. Next, in “ Box Trot/O for the Day,” the Mobile Unit is on a mission to get rid of a box containing villain powers. And when a group of villains causes oddness, it’s not a good time for The Big O to be heading off to space. ![]() Though for a long time there were only ever a few sparse episodes released on VHS, there have been some DVD releases to include more episodes.In “ Odd Off The Press,” with Opal now fighting oddness with her sister, the Mobile Unit holds a press conference to introduce a new member. Surely, they could’ve cranked out something with a little more swashbuckle than a second-rate Super Mario Super Show. The game is about a bunch of apes striking out across a vast continent in search of their pilfered bounty of bananas and to rescue kidnapped relatives. Something more along the lines of a TaleSpin or Rescue Rangers. One would imagine Donkey Kong Country show to have more of a sense of adventure. The jokes are bad, the slapstick is embarrassing, and most episodes have at least one agonizing musical number. The Kremlings show up and cause a ruckus and Donkey beats them up. Another episode is about the importance of getting vaccinated. ![]() It just doesn’t feel like Donkey Kong Country.įor instance, one of the episodes is about Donkey’s latent desire to be an actor. Episodes typically introduce an issue that’s resolved by the end of the episode, and those issues may or may not have anything to do with the events of the video games and therein lies its biggest problem. The show is episodic and follows a sitcom format. The problem isn’t that it’s hideous and callow. Most characters look similar, except Candy Kong, who was given a complete redesign and looks much, much less feminine. ![]() The character models look roughly like they did in the video games, but have a cheap, shoddy look to them, and the animation doesn’t fare much better. The visuals, as one would expect from a 3D cartoon from the era, have aged badly. It ran for two seasons and 40 episodes, and though fairly successful in its territories of origin and in Japan, it didn’t make a very big splash in the US. Created by a French/Canadian team in 1996 and localized for American audiences in 1997 when it premiered on Fox Kids, it utilized CGI animation similar to shows like the aforementioned Reboot and Beast Wars. Donkey Kong Country 3 had come out the year before and there were no games on the horizon, so for a young fan of the SNES games waiting for the inevitable Nintendo 64 successor, the Donkey Kong Country TV series would carry them to 1999 and a little bit beyond.Īnd so, it was in this context that Donkey Kong Country was released. So for Donkey Kong Country, having been one of the forerunners of the 3D games movement with its pseudo-3D animation that achieved immense attention at the time, it only made sense that if one were to make a show out of it, it should stand on the same cutting edge. Reboot and Beast Wars: Transformers were huge successes, and other shows followed their model, mistakenly thinking their success was garnered by state-of-the-art animation rather than good writing. Everyone was racing to create 3D games and television joined in. Something major was happening in the ’90s: 3D and computer generated graphics.
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