![]() Make sure you playtest your tile changes to ensure they are working well. ![]() This often works, but currently only has cardinal directions working, and even still, I’ve rarely encountered some bugs. Please note: The plugin currently attempts to make autotiles fit together appropriately. You can also change the animation speed of tiles globally, in case you want tile animations (like water animations) to move more slowly or more quickly. By logging tile info to the debug console, you are able to determine a tile’s ID number, which makes it much easier to determine which tile ID to use when changing tiles. This plugin also allows you to get tile information logged to the debug console while you are in Debug mode, whenever you press the “OK” key or mouse click, or whenever the player character moves. Please let me know if you have interest in temporary tile changes for your game, as such a feature may be able to be added in the future. This impressive feature was created by McKathlin. Meanwhile, other file saves won’t be affected. Or if the player exits the game, then returns to that file save later, the tile changes will still be permanent. So, if the player leaves the map and then returns to the map, tile changes will be permanent. The crowning feature of this plugin is that tiles permanently change for the current file save.
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